

As mentioned before, you have a couple INT scaling abilities. A combination of the above would go a long way for mobility.Ģ.
#Divinity original sin 2 summoner build 2017 free
You may want to think about taking up the scoundrel jump (I forgot the name currently), the talent "The Pawn" which gives you a bit of free movement every turn, or take 1 level in Polymorph to get Bull's rush. Your mobility options seem a bit limited later on and you have a few low range abilities. Most of this seems fine, however you're a bit lacking in STR abilities so I'm curious as to why you want to do STR over say INT with shield. Warfare: Battle Stomp, Bouncing Shield, Deflective Barrier, Phoenix Dive. Necromancer: Blood Sucker, Decaying Touch, Raining Blood, Bone Cage. Hydrosophist: Armor of Frost, Rain, Restoration, Cleanse Wounds, Global Cooling,Healing Ritual, Mass Cleanse Wounds, Ice Breaker. Originally posted by zmanbuilder:the skill i want for the build. You will want to put more points in if your damage output is lower.

I've done a few undead melee builds surviving mainly on 3-5 points on necromancy.

The lifesteal from necromancer doesn't count as normal healing will still heal undead. If that isn't to your liking, putting a few points into necromancer should still be sufficient. One final note here, healing spells cast on undead or decaying enemies scale both off Warfare AND Hydrosophist, making the damage especially spicy if you put points into both.Īs for getting self healing on your undead, it would be best if you had a different character specialize in geomancer for poison attacks. That basically means don't bother with damage spells and focus on healing/buff spells as those strictly scale off of level and their respective spell schools. If you still want to do the support role while being a STR build, I'd recommend focusing on spells that don't scale off of INT. While this isn't a massive deal in the first bit of the game, you will start to quickly notice your damage start to lag behind the damage of others that are focusing on a single offensive stat. It seems like you're splitting focus between STR and INT abilities.

This build will pair very nice with a witch build, i am still working on it though. It is a strength build that uses a shield, skills are picked by how useful they are at the time, and starting with a way to put a poison puddle under you at the start is very nice. Been trying to optimize this build for days, so far the build is pretty simple, start with the cleric preset, but swap necro for terra get poison needle for a good self heal, take your basic heal too because what cleric cannot heal its team, and for the third one, either armor of frost or fortify is fine.Īs for leveling, at level 2 pick up warfare and get battle stomp and bouncing shield and or battering ram (i chose not to start with warfare as you can get warfare skills for cheap at the start) at level 3 you can put a point in necro for decaying touch and blood sucker, blood rain is also nice (contaminate is also a option if you do not have others in melee range), do not forget to pick up the free rain skill book in the chest by the gators at the fort.
